I used to be part of that participatory culture of Harry
Potter as a child. I read all the books up to Order of the Phoenix and even
went online to understand more about the lore of Harry Potter. Eventually I
lost interest in it, focusing my interests towards Elder Scrolls and Starwars.
It was really only a few week ago I was reintroduced to Harry Potter after
watching the Deathly Hollows in the theaters. The culture and influect of Harry
Potter is big. An example is our school. We have quidditch, people wear scarf’s
similar to the movie, we have a upcoming event call the Yule Ball and many
people started using Pottermore around school. it gets much bigger once you
leave school. However not being in that culture, I wouldn’t not know the extent
of that culture. However I can state examples of other “universes” that took up
an almost cult following: Elder Scrolls, Starwars, Star Treck, Stargate and Lord
of the Rings. One giant constant in these separate universes is the fact that they
all have an entire universe at their disposal. They created an entire universe just
for the story. Because of this, you get people creating their own stories that
occur within the limits of that universe. It gives people free reign to do as
they wish, because all the thinking and planning was set by the creators of the
world.
Sunday, December 4, 2011
Oryx and Crake
Oryx and Crake at first felt like a science fiction genre. But
reading through it, the story had more substance to it. It was less about the
science and fiction, and more about the characters and their situations. Even
the science presented in the book has to deal with morals, ethics,
globalization, bio-terrorism and genetics. Snowman describes his past. Living
in a utopian-fascist compound where genetic reengineering occurs, and how everything goes down hill, from his personal life to a wider scale and how he was part of it. The story brings up a
lot of ethics in science, and culture. From the morals of genetic engineering
to bio-terrorism and a little bit of eugenics. The story is pretty simple, but
made interesting and complicated because of all the layered elements placed into the book that makes the reader think.
Wednesday, November 30, 2011
Skyrim
The video game I played was Skyrim. Which is part of the
Elder Scrolls series. Ive been an Elder Scroll fan for a long time. I played
Morrowind, oblivion and even Daggerfall for DOS. The biggest feature of Skyrim
is the open-world sandbox. Its open enough where you could do anything, but
still limits you enough that it’s a comfortable balance.
Skyrim has a storyline that you could follow, but it also allows you to follow
other quests, or even let you proceed on your own. Essentially once you finish
the introduction, you are free to progress as you wish. The biggest element of
this game is Role-playing. Because you can determine what your character will
look like, what he or she will use for combat, if they are magic focused or
fighting focused. I remember there were people in the forums who would create
elaborate back stories for their characters and post them as fan fiction. The second you take control, your life takes on another
life, where you can make choices without having to face real life consequence.
You can be the opposite of what you are.
In my case I became a Warrior/Scholar
who goes by the name of David Steling. He was an Imperial, Caucasian male, who
loved fighting, but also who stop to read every book he encounters in his
journeys. I became a person I would never be!
Some players take it a step further to make sure their characters have
weaknesses and strengths so their game play would be challenging. Some players
even focus on real life needs such as sleeping and eating. They create
modifications to make their game more realistic. Immersive games such as Skyrim
also creates strong communities of modders. These modders create new worlds and
bring in more creative content into the game, weather it follows the concept or
not. In Skyrim’s case there is a strong story,
and side stories, but the player can explore and create their own stories which
they could share online or to friends. Video games are a great story telling medium,
but recently its been more about letting the players makes their own choices.
Asterios Polyp.
Asterios Polyp was given strange reviews for its use of
modernism through out the entire book. I read these reviews that seem to focus
less on the story and more on questioning his use of modernism. If I had to
focus on anything, its conceptual narrative story telling. This book is a piece
of illustration, it tells a story. It also uses conceptual design to ferry the
story across. He uses modernism as a constant, to explain many ideas. Such as changing
the style of the illustration to show different moods. Using different designed
word bubbles to show emotions. Juxtaposing two different styles of art to show
clashing ideologies. The most successful thing about this graphic novel is that
it tells a story, but also shows different moods by different styles. Its also
got a great sense of sequence that leads you from one page to another. The
focus should be on the story, and his life. While the philosophies should be
second, to consider, give an atmosphere to the story and help it along. Atleast
in my mind that how it should work. Asterios polyp was one of the most creative
books ive read. It’s a creative day in the life
story. He steps up the graphic novel media by using elements like modernism to
show different styles of drawing, which in turn represent different styles of
thoughts. He also uses interesting concepts like a spot light to show people
gaining attention or losing it, and each character has a different word bubble
to represent their tone and speech. All these help it become a more unique
experience. Also realize I am a designer, not a modernist scholar who writes blog
posts on the weekends. When I see a graphic novel, I looks at it strictly in
context of its design and communication.
Sunday, November 27, 2011
Media/ Body
When I Think of the Media and the Body, I think of
information in relation to the human. Or information that a human being takes
in. Video games are a simple concept, you rest your body and enter a new one in
a virtual world. Of course when you enter the new world you play by those new
rules. I picked this image because kids start playing video games at a young
age. Eventually it becomes a habit that
leads to a gamer lifestyle (like drugs). Of course it doesn’t apply to all
children (like drugs). The second you
hold the controller, your vision is focused onto the screen, and the only
information perceived is that of the game in front of you. You take your mind
and place it into a second body, and live a different life. Recently video
games have become more immersive, from larger worlds, more free roaming, and
more realistic graphics. The more immersive a game gets, the more replay value
it has, because there is so much to do and finish, it involves you and you body
to sit down and play even more. Human
life is simple; most people live a very normal life with the on occasion
tragedy, accident or achievement. Video games give us the opportunity to escape
into magical worlds, where our actions have no consequences, give us thrills
that we normally don’t feel and let us live lives we
normally cant because of limits placed in real life. Not only are video games
becoming immersive, the television media is also becoming more immersive. HD
gives us more detail, 3d tvs give us a sense of depth, making our experiences
closer to realism, surround sound creates a more immersive atmosphere and
perhaps in the future, experimental technology will let us control more aspects
of the game play. Giving us a stronger experience in this storytelling medium. Your body becomes that character, sometimes letting you do things you can never achieve in real life, while the real one wastes its life away.
Saturday, November 5, 2011
Player one
Player One was an enjoyable read. It’s a story that seems to
place our contemporary era in context. It defines the very things of this era
that makes it this era. There are a lot of references to the information age,
online dating, fourms, chatrooms, uncertainty of the future and big egos from
12 am infomercials. Of course the entire story takes a turn for the worst with
the peak oil situation, exploding gas lines and a sniper out to seek revenge.
The entire story is broken down from person to person. We see
things from a variety of views, including one view from player one, who
concludes every hour by giving a very relative view on the entire situation at
hand. This was a story that kept me interested, because its approach was much
more abstract. Each situation was told in different views. Giving us a very
universal look to the entire story.
Saturday, October 29, 2011
Akira Kurosawa
Seven Samuari, Dreams and Kagemusha are three movies
directed by Akira Kurosawa. All three movies are concerned with their own
matters. However all three movies communicate the same emotional state.
Regardless of what movie it was. There were reoccurring themes that seemed to
relate back to the director/ auteur.
All three movies related to a more traditional Japanese
state. Seven Samuari dealt with the poor villages of Japan and their constant
fight with the bandits. Kagemusha was about clashing kingdoms and Dreams dealt
a lot with Japanese traditions and history.
Kurosawa deals with traditions a lot in this stories. He
also deals with the clashing of old and new ideas, usually giving sympathy to
the older and more traditional ideas over the newer concepts.
A
good example of this is in Dreams. In some of the stories, traditional ideals
are being threatened by some force. Like the child insulting the Kitsune by
observing their wedding procession, or the peach trees being cut, and the
community that moved away from modern society in order to live a more healthier
and traditional life. In Dreams he constantly makes reference to nature, and
how modern industry is peeling away what’s left of old Japan. One of the
stories involves the destruction of Japan. The characters blatantly attack the
government and irresponsibility on their part for this disaster. The conclusion
in Dreams shows a lot of Kurosawa’s ideas of going back to a more traditional
lifestyle, without poisoning the earth.
In
Seven Samurai, the setting itself takes place in rural Japan. It takes place
during the 16th century, and during a time of conflict. A lot of the
movie is about the pressures that this little town has to face. The village is
already weak, low on food and completely unguarded. After the samurai decide to
help, you see an entire community building itself up for the incoming wave of
bandits. Essentially
the story involves the violation of a traditional lifestyle by a disruptive
force. In this case the bandits.
In
Kagemusha, the disruptive force was the king’s double, who takes over. Not only
as the king, but as a family member too. Through the movie he grows affection
for the people around him, eventually making him part of every day court life.
When his guise is revealed, the court pushes him away, causing everything to go
down hill. When he was King for a while, things went well, the great force that
caused him to be banished was doubt and uncertainty of the people after his
true guise was revealed.
All
three movies have no true ending, or closure. They leave the audience alone in
the end, and forces them to ponder about the consequences of the choices made
in each story. Kurosawa did this in all three movies. There is no good or bad,
no heroes or villains. He has characters that perform certain actions, and it
up to the viewers to determine justification of each choice.
Tuesday, October 11, 2011
Dystopian Future
Clockwork Orange falls under the dystopian future genere.
There are many markers that stick out that explain this. One of the most
prominent, is the corrupted youth of this world and their “ultra violence”. The
youth or malchicks run around town at night to cause ruckus and get into
terrible fights. The main character Alex is part of this. Through his eyes we
learn of his crimes and violence. Another example of it being a dystopian
future is the use of different slang. The author created his own slang for this
book. It’s a slang influenced by globalization and cultures mixing. This slang
does not appear in real life, nor is it prevalent in today’s culture. The
ludvico technique is the biggest marker, which makes this a dystopian future.
It’s a rather menacing way to force and condition a subject to instantly hate
something. In Alex’s case, its crime, violence and sex. This slightly
futuristic conditioning program is grounded in realism, but taken far enough
and far away that it could as science fiction. The biggest thing about
Clockwork Orange is that it does lie in some genre, however the author used the
dystopian future in a very mind sense. His main concern was in the character
Alex, and his interactions with the world around him. The genre dosent bleed through as much as it does with other novels.
Monday, October 10, 2011
Addiction
“He is abnormal. He is not a
gentleman. But how magically his singing violin can conjure up a tenderness, a
compassion for Lolita that makes us entranced with the book while abhorring its
author!”(John Ray, Jr) This is the best way to explain the narrator, Humbert.
Lolita is a drug that Humbert was
addicted too. Many substance abusers use people to get to a source of “high”.
They would make connections based on their needs, and quickly dissolve them.
Humbert’s goal though the first part of the book was to get as close to Lolita
as possible. He does this be getting closer to her family, and patiently
waiting for the time he could be alone with her. He only married her mother in
order to be with Lolita. The only two characters with any strong prominence in this
book is perhaps Humbert and Lolita. Its as if he saw everyone else as throwaway
characters. Not needed to tell a story. He was an addict, throwing all his
recourses towards one material goal.
As a drug addict, he finds ways to
justify his reasonings, Humbert already makes it clear that he is a pedophile.
He speaks in length about his desire for Lolita. He describes his desires in a
very passionate and poetic way. Never stooping to describe anything explicit or
sexual. He keeps the audience at bay, revealing only enough information, little
bit at a time. He also starts pointing out various “facts” of various cultures
that practice some form of pedophilia in order to justify his lifestyle. He
even tells the audience that what he does not harm anyone else, and does not
cause any sort of trouble, that he wishes to be left alone. Humbert uses his
speech in a very eloquent manner. He sounds like a charming man, with a great
sense of the English language, but if we ever met him in person, how would he
really be like?
The deepest and most subtle
manipulation is the book itself. He is writing this memoir, and this gives him
a lot of creative control over every situation in the stories presented to us.
For me the entire book is one big manipulation. From his charming personality,
to the death of his wife and every encounter he had. It seemed almost too fake
for some of the situations to arise. The biggest thing that I find strange is
his “charming” speech. There was a part in the book where he was wondering if
he should send a telegram or call. if he had called, he could lapse into broken
English. This could be a bit of the truth being revealed. He does come from
another country; perhaps he fantasized about his personality to the point of
him thinking it is true. Perhaps the real Humbert is a clumsy European with a
sick mind and a huge ego, enough to morph him self into a figure for every
reader to remember him by. I know that’s how I pictured him as I read through
the book.
Sunday, October 2, 2011
The Grifters: Redesigned
Contributers: Sishir Bommakanti, Maura Henline,Lillian Gottwald, Kenneth Sterling Gronquist
We read the Grifters for our screenplay assignment. Because the story involved crime, murder and cons. We decided it would be best to replace this setting from a early 90s setting to a 20s setting. By replacing the setting to the 1920s and New York we all of a sudden create a timeless Noir story. New York was booming with money and crime during the 20s with the social climbers, new money and the anti-prohibition institutions all over the city. Along with many other political tension like Mccarthy, women's rights and even teaching evolution.
We made Roy a successful social climber who sells bonds and grifts on the side. The females characters: Lilly and Myra were very independent and ruthless. We compared them to the independent flappers of the 1920s. In this new setting, Lilly was helping rigging various gambling institutions/speakeasies in New York.
The original screen play never really had a big emphasis on setting. We understood where we are, but the screen play never made any emphasis on the world around them. We felt that setting was very important. it creates an essence, context and gives life to a story. We wanted this Film Noir to be based more on temperature and value than color. by having a scene look warm in colors or cool in colors, we can create a mood. Even selective coloring can create interesting moods. in essence we wanted to place a lot of emphasis on colors/temperature to create this nostalgic crime feel.
Because we placed the story in a historic setting, we decided that having good establishing shots throughout the movie will help bring out the essence of New York at that time. Mad Men and Watchmen do a great job of showing news clippings, stories and even subtle references to many things going on during that time.
Finally by setting it in a different time period, it gives us more open space to work with. Essentially we took the screen play which we saw as the blue print or skeletal structure of the story, and added essence, a historical context and a more timeless story. As students in a design school we essentially redesigned the whole story but kept its foundation intact.
Sunday, September 11, 2011
Metropolis
This is a movie that needs to be watched many time in order to appreciate its story, art direction and acting. There is so much about this movie that un nerves me, from the exaggerated acting to the beautiful composition. The entire movie is one dark art deco design. This movie had many of the parallels of hunger games, where society is separated between the high class and the working industry. It would be of no surprise if Metropolis was part of the inspiration for Hunger Games (seeing how many dystopian fictions use Metropolis as a blueprint). The most significant thing for me was the design of the actors. You knew right away who was fair, who was corrupted, who was a worker and a high class member. Much of the story is told in the silhouettes and action of each figure. The setting too told a story about the conditions of the world they lived in. There are two societies, the high class that lives in the upper parts of the city, and the industry that serves as the spine and heart of the city. The Hunger games is also like this, where its split between the haves and have nots. Metropolis has a much more twisted plot incorporated into its story, making it much more than a plot for rebellion and instigation. It also focuses much on the character interaction, we feel and suffer when the character feels and suffer. In Hunger Games, we suffer through the same pains and burns that Katniss goes through. So we can relate to their point of view. I still feel that Metropolis needs to be watched again and again, because I am still trying to understand it.
Hunger Games
Hunger games has the same idea of survival and character building that lord of the flies and the most dangerous game has. In the case of Hunger Games, the author managed to create a whole world, history and lore to compliment the story at hand. The history of the characters and the history of the world they live in gives more significance to their situation and survival. Katniss not only fights for survival, but draws on prior history, or flashbacks to help her get to her goals and return to those who she loves. This also helps us understand her relation to the other characters, and her justifications. This story also promotes a lot about rebellion, standing against authority and many Marxists concepts. Which is interesting to see in a book for younger audiences. Personally I did not enjoy the hunger games. It didn’t appeal too much to me.
Ponyo
Ponyo simply is a story of a girl from another setting running away to find comfort and love In another existence that seems new and exciting. Its got references about the little mermaid, global warming, current state of our eco system all packed into this family friendly movie. Ponyo seems much simpler than many of Miyaazaki’s other works, both in terms of style and story. I see it as appealing to both adults and kids, but the story is simple enough for a child to take in without any problems. There are no overt metaphorical ideas or deep character interactivity, but its got a simple charm to it. Scott Mcloud talks about how simplicity let people relate more to a subject than something far more specific. Here I get the idea of a girl running away from her living situation to another setting that is magical to her but normal to the immediate population around her. I also get the idea of how fishing, and human intervention is hurting the ocean and ecosystem. On occasion they talk about, or show humans fishing, and its effects on the ocean. The film emphasizes more on the little things, like family, friends, interactions between people, than on an overall concept.
OZ
I have watched the movie, and now finally read the book. The idea I got from the film version was an optimistic tone juxtaposed with the grim reality that the farm girl from Kansas has to live with (something that worked with the era they lived in). The movie was a colorful vomit of emotion, its presents happy times, sad times, grim time and etc. A very bipolar tone. When reading the book, I got an almost opposite feeling. The characters were darker, much less “silly” than their film counterparts. The overall tone was depressing, and as realistic/ grim as Kansas. The girl from Kansas is much more colder, and seems to focus on one objective, to get back home. In order to do that, she is willing to do anything including killing the wicked witch. In the film she had justification to get back home. She had a caring family, and a whole neighborhood to look forward to. In the book they barely make a point to give any justification for her to go back. This story is a good example of how it could be interpreted in different ways. The book took the girl through a dangerous journey that made her miss her dull but comfortable existence at home. While the movie took the girl through a wonderful adventure, filled with good and bad times and dancing/song times. In the end she had to get back to the real world to make sure that her family and friends didn’t worry about her.
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